Even in their most primitive text-only form, PC-based games have had a richness and quality in their storytelling that is almost unmatched by console and arcade games, at least during the 80s.
Steve Wang came along to the opening of our retro gaming weekend and gave a fantastic talk about 80s game development. He kindly agreed to a few vox pops with us about his memories of 80s gameplay and development. Part 1: Steve remembers his favourite games arcade and C64 games (Elite and Dropzone get a […]
For a fair while in 1987, the game of choice on the Commodore Amiga – used to convince people to part with their hard earned – was Defender of the Crown. Developer Cinemaware released a swathe of fantastic games over the late 1980s and this was their first.
At my Year 5 school camp to Jenolan Caves I had a Ghostbusters t-shirt that glowed in the dark. I remember putting it into the freezer to ‘recharge’ the luminosity – I still have it, and it still glows, dimly. At the time, everyone was obsessed with “crossing the streams”, Zuul, and, well, Sigourney Weaver. […]
It’s 1985, and millions of Commodore 64 computers are connected to millions of television sets around the globe. The sole purpose of these 1-megahertz, 16-color marvels is simple. Games. No question about it – the C64 runs the coolest video games this side of the local arcade, but from the darkest corners of the home computing landscape oozes something new, something that few people will ever see.