Avatars walking through the virtual world of Second Life are leaving very real footprints, in our world. What I’m talking about here are carbon footprints, a familiar topic for this blog. The issue of the environmental impact of avatars (virtual characters which represent users online) was first raised in blogs a few years back, where an argument over the details has raged ever since.
These avatars are not as innocuous as you may think. The catchy statement doing the rounds is that, the average Second Life avatar is responsible for roughly the same amount of carbon emissions as a resident of Brazil, amounting to over one ton of CO2 per year. This very real power use attributed to online characters is due to the banks of servers dedicated to ensuring their existence, though debate surrounds how true theses figures are.
Whether or not these calculations are accurate is not the real point. It is instead a reminder to those of us forgetting the huge power consumption caused by our internet usage, and the banks of servers dedicated to our online existence. This is likely to increase rapidly as web-based applications, services and data storage are becoming the norm, all of which rely upon remote servers.
Think about your Facebook and email accounts, chewing through powere regardless of whether you’re online or not. Some web hosting companies are now attempting to address the issue, offering green powered web hosting.
Avatars to the rescue!?
These virtual beings whose footprints ignited the debate, may now lend us a hand. It is reported that businesses are snapping up real estate in Second Life to act as private meeting spaces for their employees (see the story here). This equates to savings in aviation travel costs, and of course, this equates to real savings in carbon emissions.
Calculate your Carbon Footprint here








