Well here’s an alpha release of something that we’ve been working on forever (well, almost 2 years). It is called About NSW and is a bit of a Frankenstein creation of different data sets mashed together by a sophisticated backend. The project began with an open-ended brief to be a cross-sectorial experiment in producing new [...]
Entries Tagged as 'Interactive Media'
Introducing About NSW – maps, census visualisations, cross search
September 2nd, 2009 18 Comments
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Exploring Sydney streets – a composite video experiment with the Commons
December 5th, 2008 Comments Off
As we’ve been getting a lot of feedback on these here’s another of Jean-Francois Lanzarone’s video montages composed from detail in our glass plate negatives uploaded to the Commons on Flickr. This is the first one he has finished made up of multiple source images.
Again, this is a simple digital storytelling with consumer-grade video software [...]
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Boxee – really social media
November 28th, 2008 Comments Off
One of the projects I mentioned in one of my workshops at the NZ National Digital Forum was Boxee. I was alerted to Boxee by Shannon O’Neill only a night or two ago via his RSS.
Boxee is a good example of the important social side of media use and consumption. It is also a good [...]
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DIY museums on Not Quite Art Series 2 (ABC TV)
October 25th, 2008 1 Comment
If you happen to live in Australia (or know someone who does), then you might be interested in the final episode of series 2 of Marcus Westbury’s Not Quite Art. This final episode is on ‘DIY museums’ and how cultural institutions are adapting to the digital environment. It screens on ABC TV on Tuesday night [...]
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Visualising Japan – Soma’s Tokyo Tuesday
October 23rd, 2008 1 Comment
I’ve been loving the data visualisations of the Japanese census done by Soma. The data source is the Statistics Bureau of Japan, and they’ve collected some very detailed behavioural data which has been made very navigable by Soma.
What’s Japan up to? Let’s find out with some graphs. Let’s get specific, too. How many women [...]
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Picnic08 – Surprising Africa, data visualisation and a little augmented reality
September 30th, 2008 1 Comment
Picnic is a large ‘creativity’ conference held annually in Amsterdam. I’ve been here as a guest of n8 talking about the notion of ‘open museums’.
Here is the final set of notes (with only a minor cleanup for the sake of timeliness).
Closing off my time at Picnic were visits to a couple of parallel sessions. One [...]
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Picnic08 – The Internet of Things
September 30th, 2008 Comments Off
Picnic is a large ‘creativity’ conference held annually in Amsterdam. I’ve been here as a guest of n8 talking about the notion of ‘open museums’.
Here is another set of notes (with only a minor cleanup for the sake of timeliness).
Day Three was full of clashes and I was out at Westergasfabriek terribly early in the [...]
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Picnic08 – my presentation in the Open Museum sessions / Open Museum part one
September 29th, 2008 Comments Off
Picnic is a large ‘creativity’ conference held annually in Amsterdam. I’ve been here as a guest of n8 talking about the notion of ‘open museums’.
Here is the second set of notes (with only a minor cleanup for the sake of timeliness) which were taken during the Open Museum sessions on Day Two. (More notes on [...]
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Picnic08 – the first report from the conference with fake sheep and wifi donkeys
September 27th, 2008 1 Comment
Picnic is a large ‘creativity’ conference held annually in Amsterdam. I’ve been here as a guest of n8 talking about the notion of ‘open museums’, or as my presentation was called “Sorry we’re open: the open, collaborative museum“.
Set in the reclaimed grey zone of Westergasfabriek, Picnic08 was quite a remarkable thing to behold. On arrival [...]
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Teens, Games and Civics 2008 Report from Pew Internet & American Life Project / some implications for interactives in museums
September 17th, 2008 1 Comment
Another fascinating report from the Pew Internet & American Life Project, Teens, Games and Civics came out recently. Focussing on teen use of games (defined in very broad terms) the report is interesting reading.
It is revealing in that it shows that game playing is most definitely mainstream (95%+ participation) and that gaming is a [...]
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